![]() ![]() There are a lot of parties that do well on the highest difficulty setting. There really isn't one build that will crush the game, or one party. We found the Salt Well, but Maneha ultimately decided to live with the memory of the massacre.It depends a bit on your style and what you want since different classes do different things well:īest Tank: Paladin or Fighter (technically a Wizard can get a higher defense but it takes them a few seconds to buff up to that level) It may be too early to understand how this truly affects her. We found the Salt Well, and Maneha surrendered her painful past to Ondra. Maneha has died without finding the resolution she sought. When we find it, she'll be able to wash away the memory that haunts her. Maneha believes the Salt Well is here somewhere. We've reached the Abbey of the Fallen Moon. The abbey has a well in which the faithful can cleanse themselves of their pasts. Maneha confessed that she's seeking the abbey to dispose of her own painful memory. It would be worthwhile to ask her about it. I awoke to find Maneha in the midst of a bad dream. She's joined me in the hopes that we'll visit this place during our travels. She's looking for the Abbey of the Fallen Moon, a secret Ondrite temple where Maneha has been ordered to dispose of several tokens. Maneha, a Giftbearer of Ondra, seeks a hidden abbey where Ondrites leave things to be forgotten. Journal quests\px2_companions\px2_companion_qst_maneha Wait, this isn't this kind of game, is it? Maneha gains the talent Satisfied Mind, granting her a permanent +2 to Resolve. To make her remember, you need to state that erasing the memory won't erase the part of the soul responsible for the massacre, then that the memory has prevented her from committing a similar crime, and then that the memory shaped her and taught her restraint.Maneha gains the talent Clean Conscience, granting her a permanent +2 to Dexterity. Doing so will cause tentacles to erupt from the pool and drag her below, eventually making her forget. If she decides to forget, she will unwrap the packaging and decide to dump the wine it contains - taken from the marceso's cellar the night she Awakened - into the pool.You can suggest forgetting to ease her pain.You can encourage her to confront her past and retain the memory.Approaching the Well will trigger a conversation with Maneha. Once it is unlocked, enter the Halls of Presence and reach the Vault of Forgotten Things. At this point, the quest can't be progressed until The Iron Flail, has been finished, unlocking The Abbey of the Fallen Moon.She will reveal that she wants to find the Abbey to forget. She will reveal that she has undergone something akin to an Awakening, remembering a terrible deed from her past. Afterwards, you can talk with her about her experiences and past life. She will reflexively go for her weapon, and you'll have to either convince her that you're friendly or deck her in the face with Might 15. Maneha will be twitching and muttering in her sleep, and you will be able to wake her up. After several rests with Maneha in the party, you will be treated to a special interaction.Talking to her will reveal that she's searching for the Abbey of the Fallen Moon. The quest will be automatically added to the journal when Maneha joins the party.The Abbey of the Fallen Moon is a secret Ondrite temple where Maneha has been ordered to dispose of several tokens ![]()
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